Regenerate LODs of the mesh
Target is Editor Skeletal Mesh Library
Select Asset
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In
Exec
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Skeletal Mesh
Skeletal Mesh Object Reference
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The mesh that will regenerate LOD |
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New LODCount
Integer
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Set valid value (>0) if you want to change LOD count. Otherwise, it will use the current LOD and regenerate |
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Regenerate Even if Imported
Boolean
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If this is true, it only regenerate even if this LOD was imported before If false, it will regenerate for only previously auto generated ones |
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Generate Base LOD
Boolean
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If this is true and there is some reduction data, the base LOD will be reduce according to the settings |
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Out
Exec
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Return Value
Boolean
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true if succeed. If mesh reduction is not available this will return false. |