Remove LODs

Remove LODs

Windows
MacOS
Linux

Remove all the specified LODs. This function will remove all the valid LODs in the list. Valid LOD is any LOD greater then 0 that exist in the skeletalmesh. We cannot remove the base LOD 0.

Target is Editor Skeletal Mesh Library

Remove LODs
Skeletal Mesh
Select Asset
To Remove LODs
Return Value

Inputs

In
Exec
Skeletal Mesh
Skeletal Mesh Object Reference

The mesh inside which we are renaming a socket

To Remove LODs
Array of Integers

The LODs we need to remove

Outputs

Out
Exec
Return Value
Boolean

true if the successfully remove all the LODs. False otherwise, but evedn if it return false it will have removed all valid LODs.

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