Remove all the specified LODs. This function will remove all the valid LODs in the list. Valid LOD is any LOD greater then 0 that exist in the skeletalmesh. We cannot remove the base LOD 0.
Target is Editor Skeletal Mesh Library
Select Asset
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In
Exec
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Skeletal Mesh
Skeletal Mesh Object Reference
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The mesh inside which we are renaming a socket |
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To Remove LODs
Array of Integers
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The LODs we need to remove |
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Out
Exec
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Return Value
Boolean
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true if the successfully remove all the LODs. False otherwise, but evedn if it return false it will have removed all valid LODs. |