Strip LODGeometry

Strip LODGeometry

Windows
MacOS
Linux

This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. We use the UVChannel 0 to find the pixels in the texture.

Target is Editor Skeletal Mesh Library

Strip LODGeometry
Skeletal Mesh
Select Asset
LODIndex
0
Texture Mask
Select Asset
Threshold
0.0
Return Value

Inputs

In
Exec
Skeletal Mesh
Skeletal Mesh Object Reference
LODIndex
Integer
Texture Mask
Texture 2D Object Reference
Threshold
Float

Outputs

Out
Exec
Return Value
Boolean
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