Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.
Target is Editor Static Mesh Library
Select Asset
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In
Exec
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Static Mesh
Static Mesh Object Reference
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Static mesh on which to add a UV channel. |
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LODIndex
Integer
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Index of the StaticMesh LOD. |
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Out
Exec
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Return Value
Boolean
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true if a UV channel was added. |