Add UVChannel

Add UVChannel

Windows
MacOS
Linux

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Add UVChannel
Static Mesh
Select Asset
LODIndex
0
Return Value

Inputs

In
Exec
Static Mesh
Static Mesh Object Reference

Static mesh on which to add a UV channel.

LODIndex
Integer

Index of the StaticMesh LOD.

Outputs

Out
Exec
Return Value
Boolean

true if a UV channel was added.

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