Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh.
Target is Editor Static Mesh Library
Select Asset
0
0
X0
Y 0
Z 0
R 0
P 0
Y0
X0
Y 0
Z 0
|
In
Exec
|
|
|
Static Mesh
Static Mesh Object Reference
|
Static mesh on which to generate the UV mapping. |
|
LODIndex
Integer
|
Index of the StaticMesh LOD. |
|
UVChannel Index
Integer
|
Channel where to save the UV mapping. |
|
Position
Vector (by ref)
|
Position of the center of the projection gizmo. |
|
Orientation
Rotator (by ref)
|
Rotation to apply to the projection gizmo. |
|
Size
Vector (by ref)
|
The size of the box projection gizmo. |
|
Out
Exec
|
|
|
Return Value
Boolean
|
true if the UV mapping was generated. |