Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh.
Target is Editor Static Mesh Library
Select Asset
0
0
|
In
Exec
|
|
|
Static Mesh
Static Mesh Object Reference
|
Static mesh on which to insert a UV channel. |
|
LODIndex
Integer
|
Index of the StaticMesh LOD. |
|
UVChannel Index
Integer
|
Index where to insert the UV channel. |
|
Out
Exec
|
|
|
Return Value
Boolean
|
true if a UV channel was added. |