Insert UVChannel

Insert UVChannel

Windows
MacOS
Linux

Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Insert UVChannel
Static Mesh
Select Asset
LODIndex
0
UVChannel Index
0
Return Value

Inputs

In
Exec
Static Mesh
Static Mesh Object Reference

Static mesh on which to insert a UV channel.

LODIndex
Integer

Index of the StaticMesh LOD.

UVChannel Index
Integer

Index where to insert the UV channel.

Outputs

Out
Exec
Return Value
Boolean

true if a UV channel was added.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss