Reimport All Custom LODs

Reimport All Custom LODs

Windows
MacOS
Linux

Re-import all the custom LODs present in the specified static mesh.

Target is Editor Static Mesh Library

Reimport All Custom LODs
Static Mesh
Select Asset
Return Value

Inputs

In
Exec
Static Mesh
Static Mesh Object Reference

Outputs

Out
Exec
Return Value
Boolean

true if re-import all LODs works, false otherwise see log for explanation.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss