Static Mesh

Static Mesh

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Add Simple Collisions

Same as AddSimpleCollisionsWithNotification but changes are automatically applied.

Target is Editor Static Mesh Library

Add Simple Collisions with Notification

Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor.

Target is Editor Static Mesh Library

Add UVChannel

Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Bulk Set Convex Decomposition Collisions

Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied.

Target is Editor Static Mesh Library

Bulk Set Convex Decomposition Collisions with Notification

Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor.

Target is Editor Static Mesh Library

Enable Section Cast Shadow

Enables/disables mesh section shadow casting for a specific LOD.

Target is Editor Static Mesh Library

Enable Section Collision

Enables/disables mesh section collision for a specific LOD.

Target is Editor Static Mesh Library

Generate Box UVChannel

Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Generate Cylindrical UVChannel

Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Generate Planar UVChannel

Generates planar UV mapping in the specified UV channel on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Generate Unwrapped UVs

Generate Flatten Mapping UVs

Target is UVGeneration Flatten Mapping

Get Collision Complexity

Get the Collision Trace behavior of a static mesh

Target is Editor Static Mesh Library

Get Convex Collision Count

Get number of convex collisions present on a static mesh.

Target is Editor Static Mesh Library

Get Lod Build Settings

Copy the build options with the specified LOD build settings.

Target is Editor Static Mesh Library

Get Lod Count

Get number of LODs present on a static mesh.

Target is Editor Static Mesh Library

Get Lod Reduction Settings

Copy the reduction options with the specified LOD reduction settings.

Target is Editor Static Mesh Library

Get Lod Screen Sizes

Get an array of LOD screen sizes for evaluation.

Target is Editor Static Mesh Library

Get LODMaterial Slot

Gets the material slot used for a specific LOD section.

Target is Editor Static Mesh Library

Get Num UVChannels

Returns the number of UV channels for the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Get Number Materials

Get number of StaticMesh verts for an LOD

Target is Editor Static Mesh Library

Get Number Verts

Get number of StaticMesh verts for an LOD

Target is Editor Static Mesh Library

Get Simple Collision Count

Get number of simple collisions present on a static mesh.

Target is Editor Static Mesh Library

Has Instance Vertex Colors

Check whether a static mesh component has vertex colors

Target is Editor Static Mesh Library

Has Vertex Colors

Check whether a static mesh has vertex colors

Target is Editor Static Mesh Library

Import LOD

Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD.

Target is Editor Static Mesh Library

Insert UVChannel

Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Is Section Collision Enabled

Checks if a specific LOD mesh section has collision.

Target is Editor Static Mesh Library

Reimport All Custom LODs

Re-import all the custom LODs present in the specified static mesh.

Target is Editor Static Mesh Library

Remove Collisions

Same as RemoveCollisionsWithNotification but changes are applied.

Target is Editor Static Mesh Library

Remove Collisions with Notification

Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor.

Target is Editor Static Mesh Library

Remove Lods

Remove LODs on a static mesh except LOD 0.

Target is Editor Static Mesh Library

Remove UVChannel

Removes the UV channel at the specified channel index on the given LOD of a StaticMesh.

Target is Editor Static Mesh Library

Set Allow CPUAccess

Sets StaticMeshFlag bAllowCPUAccess

Target is Editor Static Mesh Library

Set Convex Decomposition Collisions

Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied.

Target is Editor Static Mesh Library

Set Convex Decomposition Collisions with Notification

Add a convex collision to a static mesh. Any existing collisions will be removed from the static mesh. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor.

Target is Editor Static Mesh Library

Set Generate Lightmap UVs

Set Generate Lightmap UVs for StaticMesh

Target is Editor Static Mesh Library

Set Lod Build Settings

Set the LOD build options for the specified LOD index.

Target is Editor Static Mesh Library

Set Lod from Static Mesh

Adds or create a LOD at DestinationLodIndex using the geometry from SourceStaticMesh SourceLodIndex

Target is Editor Static Mesh Library

Set Lod Reduction Settings

Set the LOD reduction for the specified LOD index.

Target is Editor Static Mesh Library

Set LODMaterial Slot

Sets the material slot for a specific LOD.

Target is Editor Static Mesh Library

Set Lods

Same as SetLodsWithNotification but changes are applied.

Target is Editor Static Mesh Library

Set Lods with Notification

Remove then add LODs on a static mesh. The static mesh must have at least LOD 0. The LOD 0 of the static mesh is kept after removal. The build settings of LOD 0 will be applied to all subsequent LODs.

Target is Editor Static Mesh Library

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