Actions
Add Simple Collisions |
Same as AddSimpleCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Add Simple Collisions with Notification |
Add simple collisions to a static mesh. This method replicates what is done when invoking menu entries "Collision > Add [...] Simplified Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Add UVChannel |
Adds an empty UV channel at the end of the existing channels on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Bulk Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Bulk Set Convex Decomposition Collisions with Notification |
Compute convex collisions for a set of static meshes. Any existing collisions will be removed from the static meshes. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Enable Section Cast Shadow |
Enables/disables mesh section shadow casting for a specific LOD. Target is Editor Static Mesh Library |
Enable Section Collision |
Enables/disables mesh section collision for a specific LOD. Target is Editor Static Mesh Library |
Generate Box UVChannel |
Generates box UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Cylindrical UVChannel |
Generates cylindrical UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Planar UVChannel |
Generates planar UV mapping in the specified UV channel on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Generate Unwrapped UVs |
Generate Flatten Mapping UVs Target is UVGeneration Flatten Mapping |
Get Collision Complexity |
Get the Collision Trace behavior of a static mesh Target is Editor Static Mesh Library |
Get Convex Collision Count |
Get number of convex collisions present on a static mesh. Target is Editor Static Mesh Library |
Get Lod Build Settings |
Copy the build options with the specified LOD build settings. Target is Editor Static Mesh Library |
Get Lod Count |
Get number of LODs present on a static mesh. Target is Editor Static Mesh Library |
Get Lod Reduction Settings |
Copy the reduction options with the specified LOD reduction settings. Target is Editor Static Mesh Library |
Get Lod Screen Sizes |
Get an array of LOD screen sizes for evaluation. Target is Editor Static Mesh Library |
Get LODMaterial Slot |
Gets the material slot used for a specific LOD section. Target is Editor Static Mesh Library |
Get Num UVChannels |
Returns the number of UV channels for the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Get Number Materials |
Get number of StaticMesh verts for an LOD Target is Editor Static Mesh Library |
Get Number Verts |
Get number of StaticMesh verts for an LOD Target is Editor Static Mesh Library |
Get Simple Collision Count |
Get number of simple collisions present on a static mesh. Target is Editor Static Mesh Library |
Has Instance Vertex Colors |
Check whether a static mesh component has vertex colors Target is Editor Static Mesh Library |
Has Vertex Colors |
Check whether a static mesh has vertex colors Target is Editor Static Mesh Library |
Import LOD |
Import or re-import a LOD into the specified base mesh. If the LOD do not exist it will import it and add it to the base static mesh. If the LOD already exist it will re-import the specified LOD. Target is Editor Static Mesh Library |
Insert UVChannel |
Inserts an empty UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Is Section Collision Enabled |
Checks if a specific LOD mesh section has collision. Target is Editor Static Mesh Library |
Reimport All Custom LODs |
Re-import all the custom LODs present in the specified static mesh. Target is Editor Static Mesh Library |
Remove Collisions |
Same as RemoveCollisionsWithNotification but changes are applied. Target is Editor Static Mesh Library |
Remove Collisions with Notification |
Remove collisions from a static mesh. This method replicates what is done when invoking menu entries "Collision > Remove Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Remove Lods |
Remove LODs on a static mesh except LOD 0. Target is Editor Static Mesh Library |
Remove UVChannel |
Removes the UV channel at the specified channel index on the given LOD of a StaticMesh. Target is Editor Static Mesh Library |
Set Allow CPUAccess |
Sets StaticMeshFlag bAllowCPUAccess Target is Editor Static Mesh Library |
Set Convex Decomposition Collisions |
Same as SetConvexDecompositionCollisionsWithNotification but changes are automatically applied. Target is Editor Static Mesh Library |
Set Convex Decomposition Collisions with Notification |
Add a convex collision to a static mesh. Any existing collisions will be removed from the static mesh. This method replicates what is done when invoking menu entry "Collision > Auto Convex Collision" in the Mesh Editor. Target is Editor Static Mesh Library |
Set Generate Lightmap UVs |
Set Generate Lightmap UVs for StaticMesh Target is Editor Static Mesh Library |
Set Lod Build Settings |
Set the LOD build options for the specified LOD index. Target is Editor Static Mesh Library |
Set Lod from Static Mesh |
Adds or create a LOD at DestinationLodIndex using the geometry from SourceStaticMesh SourceLodIndex Target is Editor Static Mesh Library |
Set Lod Reduction Settings |
Set the LOD reduction for the specified LOD index. Target is Editor Static Mesh Library |
Set LODMaterial Slot |
Sets the material slot for a specific LOD. Target is Editor Static Mesh Library |
Set Lods |
Same as SetLodsWithNotification but changes are applied. Target is Editor Static Mesh Library |
Set Lods with Notification |
Remove then add LODs on a static mesh. The static mesh must have at least LOD 0. The LOD 0 of the static mesh is kept after removal. The build settings of LOD 0 will be applied to all subsequent LODs. Target is Editor Static Mesh Library |