Get Particle Module Collision Props

Get Particle Module Collision Props

Windows
MacOS
Linux

Get Particle Module Collision Props

Target is FXConverter Utilities Library

Get Particle Module Collision Props
Particle Module
Select Asset
Out Damping Factor
Select Asset
Out Damping Factor Rotation
Select Asset
Out Max Collisions
Select Asset
Out Collision Complete Option
EPCC_Kill
Out Collision Types
Out Apply Physics
Out Ignore Trigger Volumes
Out Particle Mass
Select Asset
Out Dir Scalar
0.0
Out Pawns Do Not Decrement Count
Out Only Vertical Normals Decrement Count
Out Vertical Fudge Factor
0.0
Out Delay Amount
Select Asset
Out Drop Detail
Out Collide Only if Visible
Out Ignore Source Actor
Out Max Collision Distance
0.0

Inputs

In
Exec
Particle Module
Actor Collision Object Reference

Outputs

Out
Exec
Out Damping Factor
Distribution Object Reference
Out Damping Factor Rotation
Distribution Object Reference
Out Max Collisions
Distribution Object Reference
Out Collision Complete Option
EParticleCollisionComplete Enum
Out Collision Types
Array of EObjectTypeQuery Enums
Out Apply Physics
Boolean
Out Ignore Trigger Volumes
Boolean
Out Particle Mass
Distribution Object Reference
Out Dir Scalar
Float
Out Pawns Do Not Decrement Count
Boolean
Out Only Vertical Normals Decrement Count
Boolean
Out Vertical Fudge Factor
Float
Out Delay Amount
Distribution Object Reference
Out Drop Detail
Boolean
Out Collide Only if Visible
Boolean
Out Ignore Source Actor
Boolean
Out Max Collision Distance
Float
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