Get Particle Module Light Props
Target is FXConverter Utilities Library
Select Asset
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Select Asset
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In
Exec
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Particle Module
Light Object Reference
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Out
Exec
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Out Use Inverse Squared Falloff
Boolean
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Out Affects Translucency
Boolean
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Out Preview Light Radius
Boolean
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Out Spawn Fraction
Float
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Out Color Scale Over Life
Distribution Object Reference
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Out Brightness Over Life
Distribution Object Reference
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Out Radius Scale
Distribution Object Reference
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Out Light Exponent
Distribution Object Reference
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Out Lighting Channels
Lighting Channels Structure
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Out Volumetric Scattering Intensity
Float
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Out High Quality Lights
Boolean
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Out Shadow Casting Lights
Boolean
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