Get Particle Module Required Per Renderer Props
Target is FXConverter Utilities Library
Select Asset
Select Asset
PSA_FacingCameraPosition
0
0
PSORTMODE_None
PSUVIM_None
0
0.0
0.0
Select Asset
BVC_FourVertices
OSM_Alpha
ENM_CameraFacing
0.0
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In
Exec
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Particle Module Required
Required Object Reference
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Out
Exec
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Out Material Interface
Material Interface Object Reference
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Out Screen Alignment
EParticleScreenAlignment Enum
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Out Sub Images Horizontal
Integer
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Out Sub Images Vertical
Integer
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Out Sort Mode
EParticleSortMode Enum
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Out Interpolation Method
EParticleSubUVInterpMethod Enum
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B Out Remove HMDRoll
Byte
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Out Min Facing Camera Blend Distance
Float
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Out Max Facing Camera Blend Distance
Float
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Out Cutout Texture
Texture 2D Object Reference
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Out Bounding Mode
ESubUVBoundingVertexCount Enum
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Out Opacity Source Mode
EOpacitySourceMode Enum
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Out Emitter Normals Mode
EEmitterNormalsMode Enum
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Out Alpha Threshold
Float
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