Actions
Add Construction Field |
AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be used in a construction script to setup some particles properties (anchors...). See documentation, for examples of how to recreate variations of the above generic fields using field networks (https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields) Target is Field System Component |
Add Persistent Field |
AddPersistentField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be persistent in time and will live until the component is destroyed or until the RemovePersistenFields function is called. See documentation, for examples of how to recreate variations of the above generic fields using field networks (https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields) Target is Field System Component |
Add Physics Field |
AddPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined transient field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks Target is Geometry Collection Component |
Add Transient Field |
AddTransientField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined transient field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks (https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields) Target is Field System Component |
Apply External Strain |
ApplyExternalStran This function will dispatch a command to the physics thread to apply a strain field on a clustered set of geometry. This is used to trigger a breaking event within the solver. Target is Field System Component |
Apply Radial Force |
ApplyRadialForce This function will dispatch a command to the physics thread to apply a linear force that points away from a position. Target is Field System Component |
Apply Uniform Force |
ApplyUniformForce This function will dispatch a command to the physics thread to apply a uniform linear force on each particle within the simulation. Target is Field System Component |
Falloff Radial Force |
FalloffRadialForce This function will dispatch a command to the physics thread to apply a linear force from a position in space. The force vector is weaker as it moves away from the center. Target is Field System Component |
Falloff Uniform Force |
FalloffUniformForce This function will dispatch a command to the physics thread to apply a linear force in a uniform direction. The force vector is weaker as it moves away from the center. Target is Field System Component |
Remove Construction Fields |
RemoveConstructionFields This function will remove all the field component construction fields from chaos and from the world Target is Field System Component |
Remove Persistent Fields |
RemovePersistentFields This function will remove all the field component persistent fields from chaos and from the world Target is Field System Component |
Set Box Falloff |
Box scalar field that will be defined only within a box Target is Box Falloff |
Set Culling Field |
Evaluate the input field according to the result of the culling field Target is Culling Field |
Set Dynamic State |
SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the geo collection particles within the field. Target is Geometry Collection Component |
Set Meta Data Filter |
Set the particles filter type Target is MetaDataFilter |
Set Meta Data Iteration |
Set the number of iteration type Target is MetaDataIteration |
Set Meta Data Resolution |
Set the processing resolution type Target is MetaDataResolution |
Set Noise Field |
Defines a perlin noise scalar value if the sample is within a box Target is Noise Field |
Set Operator Field |
Compute an operation between 2 incoming fields Target is Operator Field |
Set Plane Falloff |
Plane scalar field that will be defined only within a distance from a plane Target is Plane Falloff |
Set Radial Falloff |
Sphere scalar field that will be defined only within a sphere Target is Radial Falloff |
Set Radial Mask |
This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value.
Target is Radial Int Mask |
Set Radial Vector |
Set a radial vector value. The direction is the normalized vector from the field position to the sample one. The output is equal to this direction * magnitude. Target is Radial Vector |
Set Random Vector |
Set a random vector value independently of the sample position. The output is equal to magnitude * random direction Target is Random Vector |
Set Terminal Field |
Terminal field of a graph Target is Return Results Terminal |
Set To Float Field |
Convert an integer field to a float one Target is To Float Field |
Set To Integer Field |
Convert a float field to a integer one Target is To Integer Field |
Set Uniform Integer |
Set a uniform integer value independently of the sample position. The output is equal to magnitude Target is Uniform Integer |
Set Uniform Scalar |
Set a uniform scalar value independently of the sample position. The output is equal to magnitude Target is Uniform Scalar |
Set Uniform Vector |
Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction Target is Uniform Vector |
Set Wave Scalar |
Set a temporal wave scalar value according to the sample distance from the field position. Target is Wave Scalar |