Field

Field

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Add Construction Field

AddConstructionField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be used in a construction script to setup some particles properties (anchors...). See documentation, for examples of how to recreate variations of the above generic fields using field networks

(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)

Target is Field System Component

Add Persistent Field

AddPersistentField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. This command will be persistent in time and will live until the component is destroyed or until the RemovePersistenFields function is called. See documentation, for examples of how to recreate variations of the above generic fields using field networks

(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)

Target is Field System Component

Add Physics Field

AddPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined transient field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks

Target is Geometry Collection Component

Add Transient Field

AddTransientField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined transient field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks

(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)

Target is Field System Component

Apply External Strain

ApplyExternalStran This function will dispatch a command to the physics thread to apply a strain field on a clustered set of geometry. This is used to trigger a breaking event within the solver.

Target is Field System Component

Apply Radial Force

ApplyRadialForce This function will dispatch a command to the physics thread to apply a linear force that points away from a position.

Target is Field System Component

Apply Uniform Force

ApplyUniformForce This function will dispatch a command to the physics thread to apply a uniform linear force on each particle within the simulation.

Target is Field System Component

Falloff Radial Force

FalloffRadialForce This function will dispatch a command to the physics thread to apply a linear force from a position in space. The force vector is weaker as it moves away from the center.

Target is Field System Component

Falloff Uniform Force

FalloffUniformForce This function will dispatch a command to the physics thread to apply a linear force in a uniform direction. The force vector is weaker as it moves away from the center.

Target is Field System Component

Remove Construction Fields

RemoveConstructionFields This function will remove all the field component construction fields from chaos and from the world

Target is Field System Component

Remove Persistent Fields

RemovePersistentFields This function will remove all the field component persistent fields from chaos and from the world

Target is Field System Component

Set Box Falloff

Box scalar field that will be defined only within a box

Target is Box Falloff

Set Culling Field

Evaluate the input field according to the result of the culling field

Target is Culling Field

Set Dynamic State

SetDynamicState This function will dispatch a command to the physics thread to apply a kinematic to dynamic state change for the geo collection particles within the field.

Target is Geometry Collection Component

Set Meta Data Filter

Set the particles filter type

Target is MetaDataFilter

Set Meta Data Iteration

Set the number of iteration type

Target is MetaDataIteration

Set Meta Data Resolution

Set the processing resolution type

Target is MetaDataResolution

Set Noise Field

Defines a perlin noise scalar value if the sample is within a box

Target is Noise Field

Set Operator Field

Compute an operation between 2 incoming fields

Target is Operator Field

Set Plane Falloff

Plane scalar field that will be defined only within a distance from a plane

Target is Plane Falloff

Set Radial Falloff

Sphere scalar field that will be defined only within a sphere

Target is Radial Falloff

Set Radial Mask

This function first defines a radial integer field equal to Interior-value inside a sphere / Exterior-value outside. This field will be used alongside the particle input value and the mask condition to compute the particle output value.

  • If Mask-condition = set-always : the particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.

  • If Mask-condition = merge-interior : the particle output value will be equal to Interior-value if the particle position is inside the sphere or if the particle input value is already Interior-Value / Exterior-value otherwise.

  • If Mask-condition = merge-exterior : the particle output value will be equal to Exterior-value if the particle position is outside the sphere or if the particle input value is already Exterior-Value / Interior-value otherwise.

Target is Radial Int Mask

Set Radial Vector

Set a radial vector value. The direction is the normalized vector from the field position to the sample one. The output is equal to this direction * magnitude.

Target is Radial Vector

Set Random Vector

Set a random vector value independently of the sample position. The output is equal to magnitude * random direction

Target is Random Vector

Set Terminal Field

Terminal field of a graph

Target is Return Results Terminal

Set To Float Field

Convert an integer field to a float one

Target is To Float Field

Set To Integer Field

Convert a float field to a integer one

Target is To Integer Field

Set Uniform Integer

Set a uniform integer value independently of the sample position. The output is equal to magnitude

Target is Uniform Integer

Set Uniform Scalar

Set a uniform scalar value independently of the sample position. The output is equal to magnitude

Target is Uniform Scalar

Set Uniform Vector

Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction

Target is Uniform Vector

Set Wave Scalar

Set a temporal wave scalar value according to the sample distance from the field position.

Target is Wave Scalar

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