Plays a force feedback effect attached to and following the specified component. This is a fire and forget effect. Replication is also not handled at this point.
Target is Gameplay Statics
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In
Exec
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Force Feedback Effect
Force Feedback Effect Object Reference
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effect to play |
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Attach to Component
Scene Component Object Reference
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Attach Point Name
Name
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Optional named point within the AttachComponent to attach to |
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Location
Vector
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Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
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Rotation
Rotator
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Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset |
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Location Type
EAttachLocation Enum
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Specifies whether Location is a relative offset or an absolute world position |
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Stop when Attached to Destroyed
Boolean
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Specifies whether the feedback effect should stop playing when the owner of the attach to component is destroyed. |
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Looping
Boolean
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Intensity Multiplier
Float
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Intensity multiplier |
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Start Time
Float
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How far in to the feedback effect to begin playback at |
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Attenuation Settings
Force Feedback Attenuation Object Reference
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Override attenuation settings package to play effect with |
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Auto Destroy
Boolean
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Whether the returned force feedback component will be automatically cleaned up when the feedback patern finishes (by completing or stopping) or whether it can be reactivated |
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Out
Exec
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Return Value
Force Feedback Component Object Reference
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Force Feedback Component to manipulate the playing feedback effect with |