Spawn Force Feedback Attached

Spawn Force Feedback Attached

Windows
MacOS
Linux

Plays a force feedback effect attached to and following the specified component. This is a fire and forget effect. Replication is also not handled at this point.

Target is Gameplay Statics

Spawn Force Feedback Attached
Force Feedback Effect
Select Asset
Attach to Component
Attach Point Name
None
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Location Type
KeepRelativeOffset
Stop when Attached to Destroyed
Looping
Intensity Multiplier
1.000000
Start Time
0.000000
Attenuation Settings
Select Asset
Auto Destroy
Return Value

Inputs

In
Exec
Force Feedback Effect
Force Feedback Effect Object Reference

effect to play

Attach to Component
Scene Component Object Reference
Attach Point Name
Name

Optional named point within the AttachComponent to attach to

Location
Vector

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset

Rotation
Rotator

Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a relative offset

Location Type
EAttachLocation Enum

Specifies whether Location is a relative offset or an absolute world position

Stop when Attached to Destroyed
Boolean

Specifies whether the feedback effect should stop playing when the owner of the attach to component is destroyed.

Looping
Boolean
Intensity Multiplier
Float

Intensity multiplier

Start Time
Float

How far in to the feedback effect to begin playback at

Attenuation Settings
Force Feedback Attenuation Object Reference

Override attenuation settings package to play effect with

Auto Destroy
Boolean

Whether the returned force feedback component will be automatically cleaned up when the feedback patern finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Force Feedback Component Object Reference

Force Feedback Component to manipulate the playing feedback effect with

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