Plays a force feedback effect at the given location. This is a fire and forget effect and does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
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Force Feedback Effect
Force Feedback Effect Object Reference
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effect to play |
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Location
Vector
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World position to center the effect at |
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Rotation
Rotator
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World rotation to center the effect at |
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Looping
Boolean
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Intensity Multiplier
Float
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Intensity multiplier |
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Start Time
Float
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How far in to the feedback effect to begin playback at |
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Attenuation Settings
Force Feedback Attenuation Object Reference
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Override attenuation settings package to play effect with |
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Auto Destroy
Boolean
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Whether the returned force feedback component will be automatically cleaned up when the feedback pattern finishes (by completing or stopping) or whether it can be reactivated |
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Exec
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Return Value
Force Feedback Component Object Reference
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Force Feedback Component to manipulate the playing feedback effect with |