Spawn Force Feedback at Location

Spawn Force Feedback at Location

Windows
MacOS
Linux

Plays a force feedback effect at the given location. This is a fire and forget effect and does not travel with any actor. Replication is also not handled at this point.

Target is Gameplay Statics

Spawn Force Feedback at Location
Force Feedback Effect
Select Asset
Location
X0
Y 0
Z 0
Rotation
R 0
P 0
Y0
Looping
Intensity Multiplier
1.000000
Start Time
0.000000
Attenuation Settings
Select Asset
Auto Destroy
Return Value

Inputs

In
Exec
Force Feedback Effect
Force Feedback Effect Object Reference

effect to play

Location
Vector

World position to center the effect at

Rotation
Rotator

World rotation to center the effect at

Looping
Boolean
Intensity Multiplier
Float

Intensity multiplier

Start Time
Float

How far in to the feedback effect to begin playback at

Attenuation Settings
Force Feedback Attenuation Object Reference

Override attenuation settings package to play effect with

Auto Destroy
Boolean

Whether the returned force feedback component will be automatically cleaned up when the feedback pattern finishes (by completing or stopping) or whether it can be reactivated

Outputs

Out
Exec
Return Value
Force Feedback Component Object Reference

Force Feedback Component to manipulate the playing feedback effect with

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss