Set Cinematic Mode

Set Cinematic Mode

Windows
MacOS
Linux

Server/SP only function for changing whether the player is in cinematic mode. Updates values of various state variables, then replicates the call to the client to sync the current cinematic mode.

Target is Player Controller

Set Cinematic Mode
Target
In Cinematic Mode
Hide Player
Affects HUD
Affects Movement
Affects Turning

Inputs

In
Exec
Target
Player Controller Object Reference
In Cinematic Mode
Boolean

specify true if the player is entering cinematic mode; false if the player is leaving cinematic mode.

Hide Player
Boolean

specify true to hide the player's pawn (only relevant if bInCinematicMode is true)

Affects HUD
Boolean

specify true if we should show/hide the HUD to match the value of bCinematicMode

Affects Movement
Boolean

specify true to disable movement in cinematic mode, enable it when leaving

Affects Turning
Boolean

specify true to disable turning in cinematic mode or enable it when leaving

Outputs

Out
Exec
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