Actions
Is Velocity Under Simulation Threshold |
Returns true if velocity magnitude is less than BounceVelocityStopSimulatingThreshold. Target is Projectile Movement Component |
Limit Velocity |
Don't allow velocity magnitude to exceed MaxSpeed, if MaxSpeed is non-zero. Target is Projectile Movement Component |
Set Velocity in Local Space |
Sets the velocity to the new value, rotated into Actor space. Target is Projectile Movement Component |
Stop Simulating |
Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true). Target is Projectile Movement Component |
SuggestProjectileVelocity |
Calculates an launch velocity for a projectile to hit a specified point. Target is Gameplay Statics |
Categories
Interpolation |
Interpolation |