Projectile Movement

Projectile Movement

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Is Velocity Under Simulation Threshold

Returns true if velocity magnitude is less than BounceVelocityStopSimulatingThreshold.

Target is Projectile Movement Component

Limit Velocity

Don't allow velocity magnitude to exceed MaxSpeed, if MaxSpeed is non-zero.

Target is Projectile Movement Component

Set Velocity in Local Space

Sets the velocity to the new value, rotated into Actor space.

Target is Projectile Movement Component

Stop Simulating

Clears the reference to UpdatedComponent, fires stop event (OnProjectileStop), and stops ticking (if bAutoUpdateTickRegistration is true).

Target is Projectile Movement Component

SuggestProjectileVelocity

Calculates an launch velocity for a projectile to hit a specified point.

Target is Gameplay Statics

Categories

Interpolation

Interpolation

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