Apply Point Damage

Apply Point Damage

Windows
MacOS
Linux

Hurts the specified actor with the specified impact.

Target is Gameplay Statics

Apply Point Damage
Damaged Actor
Base Damage
0.0
Hit from Direction
X0
Y 0
Z 0
Hit Info
Event Instigator
Damage Causer
Damage Type Class
Select Class
Return Value
0.0

Inputs

In
Exec
Damaged Actor
Actor Object Reference

Actor that will be damaged.

Base Damage
Float

The base damage to apply.

Hit from Direction
Vector (by ref)

Direction the hit came FROM

Hit Info
Hit Result Structure (by ref)

Collision or trace result that describes the hit

Event Instigator
Controller Object Reference

Controller that was responsible for causing this damage (e.g. player who shot the weapon)

Damage Causer
Actor Object Reference

Actor that actually caused the damage (e.g. the grenade that exploded)

Damage Type Class
Damage Type Class Reference

Class that describes the damage that was done.

Outputs

Out
Exec
Return Value
Float

Actual damage the ended up being applied to the actor.

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