Client Start Camera Shake

Client Start Camera Shake

Windows
MacOS
Linux

Play Camera Shake

Target is Player Controller

Client Start Camera Shake
Target
Shake
Select Class
Scale
1.000000
Play Space
CameraLocal
User Play Space Rot
R 0
P 0
Y0

Inputs

In
Exec
Target
Player Controller Object Reference
Shake
Camera Shake Base Class Reference

Camera shake animation to play

Scale
Float

Scalar defining how "intense" to play the anim

Play Space
ECameraShakePlaySpace Enum

Which coordinate system to play the shake in (used for CameraAnims within the shake).

User Play Space Rot
Rotator

Matrix used when PlaySpace = CAPS_UserDefined

Outputs

Out
Exec
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