Play Camera Shake
Target is Player Controller
Select Class
1.000000
CameraLocal
R 0
P 0
Y0
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In
Exec
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Target
Player Controller Object Reference
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Shake
Camera Shake Base Class Reference
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Camera shake animation to play |
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Scale
Float
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Scalar defining how "intense" to play the anim |
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Play Space
ECameraShakePlaySpace Enum
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Which coordinate system to play the shake in (used for CameraAnims within the shake). |
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User Play Space Rot
Rotator
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Matrix used when PlaySpace = CAPS_UserDefined |
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Out
Exec
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