Play World Camera Shake

Play World Camera Shake

Windows
MacOS
Linux

Plays an in-world camera shake that affects all nearby local players, with distance-based attenuation. Does not replicate.

Target is Gameplay Statics

Play World Camera Shake
Shake
Select Class
Epicenter
X0
Y 0
Z 0
Inner Radius
0.0
Outer Radius
0.0
Falloff
1.000000
Orient Shake Towards Epicenter

Inputs

In
Exec
Shake
Camera Shake Base Class Reference

Camera shake asset to use

Epicenter
Vector

location to place the effect in world space

Inner Radius
Float

Cameras inside this radius are ignored

Outer Radius
Float

Cameras outside of InnerRadius and inside this are effected

Falloff
Float

Affects falloff of effect as it nears OuterRadius

Orient Shake Towards Epicenter
Boolean

Changes the rotation of shake to point towards epicenter instead of forward

Outputs

Out
Exec
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