Load Stream Level (by Object Reference)

Load Stream Level (by Object Reference)

Windows
MacOS
Linux

Stream the level (by Object Reference); Calling again before it finishes has no effect

Target is Gameplay Statics

Load Stream Level (by Object Reference)
Level
Make Visible After Load
Should Block on Load
Completed

Inputs

In
Exec
Level
World Soft Object Reference
Make Visible After Load
Boolean
Should Block on Load
Boolean

Outputs

Completed
Exec
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss