Attempts to spawn a new Actor with the specified transform
Select Class
Undefined
|
In
Exec
|
|
|
Class
Actor Class Reference
|
Actor Class Reference Class The object class you want to construct |
|
Spawn Transform
Transform
|
The transform to spawn the Actor with |
|
Collision Handling Override
ESpawnActorCollisionHandlingMethod Enum
|
Specifies how to handle collisions at the spawn point. If undefined, uses actor class settings. |
|
Owner
Actor Object Reference
|
Can be left empty; primarily used for replication (bNetUseOwnerRelevancy and bOnlyRelevantToOwner), or visibility (PrimitiveComponent's bOwnerNoSee/bOnlyOwnerSee) |
|
Out
Exec
|
|
|
Return Value
Actor Object Reference
|
Actor Object Reference Return Value The constructed object |