Returns the launch velocity needed for a projectile at rest at StartPos to land on EndPos. Assumes a medium arc (e.g. 45 deg on level ground). Projectile velocity is variable and unconstrained. Does no tracing.
Target is Gameplay Statics
X0
Y 0
Z 0
X0
Y 0
Z 0
0.000000
0.500000
X0
Y 0
Z 0
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In
Exec
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Start Pos
Vector
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Start position of the simulation |
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End Pos
Vector
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Desired end location for the simulation |
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Override Gravity Z
Float
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Optional override of WorldGravityZ |
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Arc Param
Float
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Change height of arc between 0.0-1.0 where 0.5 is the default medium arc, 0 is up, and 1 is directly toward EndPos. |
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Out
Exec
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Out Launch Velocity
Vector
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Returns the launch velocity required to reach the EndPos |
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Return Value
Boolean
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