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Actions
End (Recycle) GameplayCue |
Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay Target is Gameplay Cue Notify Actor |
On Active |
On Active Target is Gameplay Cue Notify Static |
On Execute |
On Execute Target is Gameplay Cue Notify Static |
On Remove |
On Remove Target is Gameplay Cue Notify Static |
While Active |
While Active Target is Gameplay Cue Notify Static |