Get Active Effects with All Tags

Get Active Effects with All Tags

Windows
MacOS
Linux

Returns list of active effects that have all of the passed in tags

Target is Ability System Component

Get Active Effects with All Tags
Target
Tags
Return Value

Inputs

In
Exec
Target
Ability System Component Object Reference
Tags
Gameplay Tag Container Structure

Outputs

Out
Exec
Return Value
Array of Active Gameplay Effect Handle Structures

Returns list of active effects that have all of the passed in tags

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss