Get an outgoing GameplayEffectSpec that is ready to be applied to other things.
Target is Ability System Component
Select Class
0.0
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Target
Ability System Component Object Reference
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Gameplay Effect Class
Gameplay Effect Class Reference
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Level
Float
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Context
Gameplay Effect Context Handle Structure
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Return Value
Gameplay Effect Spec Handle Structure
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Get an outgoing GameplayEffectSpec that is ready to be applied to other things. |