Remove active gameplay effects whose backing definition are the specified gameplay effect class
Target is Ability System Component
Select Class
-1
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In
Exec
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Target
Ability System Component Object Reference
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Gameplay Effect
Gameplay Effect Class Reference
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Class of gameplay effect to remove; Does nothing if left null |
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Instigator Ability System Component
Ability System Component Object Reference
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If specified, will only remove gameplay effects applied from this instigator ability system component |
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Stacks to Remove
Integer
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Number of stacks to remove, -1 means remove all |
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Out
Exec
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