Set Active Gameplay Effect Level

Set Active Gameplay Effect Level

Windows
MacOS
Linux

Updates the level of an already applied gameplay effect. The intention is that this is 'seemless' and doesnt behave like removing/reapplying

Target is Ability System Component

Set Active Gameplay Effect Level
Target
Active Handle
New Level
0

Inputs

In
Exec
Target
Ability System Component Object Reference
Active Handle
Active Gameplay Effect Handle Structure
New Level
Integer

Outputs

Out
Exec
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