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End Task |
Called explicitly to end the task (usually by the task itself). Calls OnDestroy. Note:: you need to call EndTask before sending out any "on completed" delegates. If you don't the task will still be in an "active" state while the event receivers may assume it's already "finished" Target is Gameplay Task |
On Claimed Resources Change |
On Claimed Resources Change |
Run Gameplay Task |
END IGameplayTaskOwnerInterface Target is Gameplay Tasks Component |
Spawn Actor for Gameplay Task |
Spawn new Actor on the network authority (server) Target is Gameplay Task Spawn Actor |
Task Wait Delay |
Wait specified time. This is functionally the same as a standard Delay node. Target is Gameplay Task Wait Delay |