Actions
Get Arm Model Added Elbow Depth |
Get the elbow depth used by the arm model in meters. Used in the mathematical model for calculating the controller position/rotation. Target is Google VRController Function Library |
Get Arm Model Added Elbow Height |
Get the elbow height used by the arm model in meters. Used in the mathematical model for calculating the controller position/rotation. Target is Google VRController Function Library |
Get Arm Model Is Locked to Head |
Get if the Arm Model will be locked to the head Pose. Target is Google VRController Function Library |
Get Arm Model Pointer Position Offset |
Returns the local position of the pointer in the unreal coordinate system relative to the motion controller. The pointer is similar to the controller, except that it is slightly forward and rotated down by the pointer tilt angle. This is used to create more ergonomic comfort when pointing at things. This should be used for any reticle / laser implementation. Target is Google VRController Function Library |
Get Arm Model Pointer Tilt Angle |
Get the pointer tilt angle. Target is Google VRController Function Library |
Get Battery Charging |
Get whether the controller battery is currently charging. This may not be real time information and may be slow to be updated. Target is Google VRController Function Library |
Get Battery Level |
Get the bucketed controller battery level. Note this is an approximate level described by enumeration, not a percent. Target is Google VRController Function Library |
Get Controller Alpha Value |
Get the current desired alpha value of the controller visual. This changes based on the FadeDistanceFromFace, and is used to prevent the controller From clipping awkwardly into the user's face. Target is Google VRController Function Library |
Get Fade Distance from Face |
Controller distance from the face after which the alpha value decreases (meters). Target is Google VRController Function Library |
Get Google VRController APIStatus |
Get the GoogleVR Controller API status Target is Google VRController Function Library |
Get Google VRController Event Manager |
Return a pointer to the UGoogleVRControllerEventManager to hook up GoogleVR Controller specific event. Target is Google VRController Function Library |
Get Google VRController Handedness |
Get user's handedness preference from GVRSDK Target is Google VRController Function Library |
Get Google VRController Orientation |
This function return the orientation of the controller in unreal space. Target is Google VRController Function Library |
Get Google VRController Raw Accel |
This function return the controller acceleration in gvr controller space. Target is Google VRController Function Library |
Get Google VRController Raw Gyro |
This function return the controller angular velocity about each axis (positive means clockwise when sighting along axis) in gvr controller space. Target is Google VRController Function Library |
Get Google VRController State |
Get the GoogleVR Controller state Target is Google VRController Function Library |
Get Tooltip Alpha Value |
Get the current desired alpha value of the tooltip visual. When the controller is farther than TooltipMinDistanceFromFace this becomes 0 When the controller is closer than FadeDistanceFromFace this becomes 0 This is used so that the tooltips are only visible when the controller is being held up. Target is Google VRController Function Library |
Get Tooltip Max Angle from Camera |
When the angle (degrees) between the controller and the head is larger than this value, the tooltip disappears. If the value is 180, then the tooltips are always shown. If the value is 90, the tooltips are only shown when they are facing the camera. Target is Google VRController Function Library |
Get Tooltip Min Distance from Face |
Controller distance from the face after which the tooltips appear (meters). Target is Google VRController Function Library |
Is Arm Model Enabled |
Determine if the arm model is enabled Target is Google VRController Function Library |
Set Arm Model Added Elbow Depth |
Set the elbow depth used by the arm model in meters. Used in the mathematical model for calculating the controller position/rotation. Target is Google VRController Function Library |
Set Arm Model Added Elbow Height |
Set the elbow height used by the arm model in meters. Used in the mathematical model for calculating the controller position/rotation. Target is Google VRController Function Library |
Set Arm Model Enabled |
Set the arm model enabled/disabled Target is Google VRController Function Library |
Set Arm Model Is Locked to Head |
Set if the Arm Model will be locked to the head Pose. Target is Google VRController Function Library |
Set Arm Model Pointer Tilt Angle |
Set the pointer tilt angle. Defaults to 15 degrees, which is comfortable for most use cases. Target is Google VRController Function Library |
Set Fade Distance from Face |
Controller distance from the face after which the alpha value decreases (meters). Target is Google VRController Function Library |
Set Tooltip Max Angle from Camera |
When the angle (degrees) between the controller and the head is larger than this value, the tooltip disappears. If the value is 180, then the tooltips are always shown. If the value is 90, the tooltips are only shown when they are facing the camera. Target is Google VRController Function Library |
Set Tooltip Min Distance from Face |
Controller distance from the face after which the tooltips appear (meters). Target is Google VRController Function Library |
Set Will Arm Model Use Accelerometer |
Set if the arm model will use accelerometer data If this is turned on, then the arm model will estimate the position of the controller in space using accelerometer data. This is useful when trying to make the player feel like they are moving around a physical object. Not as useful when just interacting with UI. Target is Google VRController Function Library |
Will Arm Model Use Accelerometer |
Get if the arm model will use accelerometer data If this is turned on, then the arm model will estimate the position of the controller in space using accelerometer data. This is useful when trying to make the player feel like they are moving around a physical object. Not as useful when just interacting with UI. Target is Google VRController Function Library |