Create New Groom Binding Asset

Create New Groom Binding Asset

Windows
MacOS
Linux

Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name

Target is Groom Blueprint Library

Create New Groom Binding Asset
In Groom Asset
Select Asset
In Skeletal Mesh
Select Asset
In Num Interpolation Points
100
In Source Skeletal Mesh for Transfer
Select Asset
In Matching Section
0
Return Value
Select Asset

Inputs

In
Exec
In Groom Asset
Groom Asset Object Reference

Groom asset for binding

In Skeletal Mesh
Skeletal Mesh Object Reference

Skeletal mesh on which the groom should be bound to

In Num Interpolation Points
Integer

(Optional) Number of point used for RBF constraint

In Source Skeletal Mesh for Transfer
Skeletal Mesh Object Reference

(Optional) Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom

In Matching Section
Integer

Outputs

Out
Exec
Return Value
Groom Binding Asset Object Reference
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