Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name
Target is Groom Blueprint Library
Select Asset
Select Asset
100
Select Asset
0
Select Asset
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In
Exec
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In Groom Asset
Groom Asset Object Reference
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Groom asset for binding |
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In Skeletal Mesh
Skeletal Mesh Object Reference
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Skeletal mesh on which the groom should be bound to |
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In Num Interpolation Points
Integer
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(Optional) Number of point used for RBF constraint |
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In Source Skeletal Mesh for Transfer
Skeletal Mesh Object Reference
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(Optional) Skeletal mesh on which the groom was authored. This should be used only if the skeletal mesh on which the groom is attached to, does not match the rest pose of the groom |
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In Matching Section
Integer
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Out
Exec
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Return Value
Groom Binding Asset Object Reference
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