Get Actors in Selection Rectangle

Get Actors in Selection Rectangle

Windows
MacOS
Linux

Returns the array of actors inside a selection rectangle, with a class filter.

Sample usage:

TArray<AStaticMeshActor*> ActorsInSelectionRect; Canvas->GetActorsInSelectionRectangle<AStaticMeshActor>(FirstPoint,SecondPoint,ActorsInSelectionRect);

Target is HUD

Get Actors in Selection Rectangle
Target
Class Filter
Select Class
First Point
X0.0
Y0.0
Second Point
X0.0
Y0.0
Include Non Colliding Components
Actor Must be Fully Enclosed
Out Actors

Inputs

Target
HUD Object Reference
Class Filter
Actor Class Reference
First Point
Vector 2D Structure (by ref)

The first point, or anchor of the marquee box. Where the dragging of the marquee started in screen space.

Second Point
Vector 2D Structure (by ref)

The second point, where the mouse cursor currently is / the other point of the box selection, in screen space.

Include Non Colliding Components
Boolean

Whether to include even non-colliding components of the actor when determining its bounds

Actor Must be Fully Enclosed
Boolean

The Selection rule: whether the selection box can partially intersect Actor, or must fully enclose the Actor.

Outputs

Out Actors
Array of Actor Object References
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss