Actions
Enable HMD |
Switches to/from using HMD and stereo rendering. Target is Head Mounted Display Function Library |
Get HMDDevice Name |
Returns the name of the device, so scripts can modify their behaviour appropriately Target is Head Mounted Display Function Library |
Get HMDWorn State |
Returns the worn state of the device. Target is Head Mounted Display Function Library |
Get Num Of Tracking Sensors |
If the HMD has multiple positional tracking sensors, return a total number of them currently connected. Target is Head Mounted Display Function Library |
Get Orientation and Position |
Grabs the current orientation and position for the HMD. If positional tracking is not available, DevicePosition will be a zero vector Target is Head Mounted Display Function Library |
Get Pixel Density |
Returns the current VR pixel density. Pixel density sets the VR render target texture size as a factor of recommended texture size. The recommended texture size is the size that will result in no under sampling in most distorted area of the view when computing the final image to be displayed on the device by the runtime compositor. Target is Head Mounted Display Function Library |
Get Tracking Origin |
Returns current tracking origin type (eye level or floor level). Target is Head Mounted Display Function Library |
Get Tracking Sensor Parameters |
If the HMD has a positional sensor, this will return the game-world location of it, as well as the parameters for the bounding region of tracking. This allows an in-game representation of the legal positional tracking range. All values will be zeroed if the sensor is not available or the HMD does not support it. Target is Head Mounted Display Function Library |
Get Tracking to World Transform |
Returns a transform that can be used to convert points from tracking space to world space. Does NOT include the set WorldToMeters scale, as that is added in by the backing XR system to their tracking space poses. Target is Head Mounted Display Function Library |
Get VR Focus State |
Returns current state of VR focus. Target is Head Mounted Display Function Library |
Get World to Meters Scale |
Returns the World to Meters scale, which corresponds to the scale of the world as perceived by the player Target is Head Mounted Display Function Library |
Get XRSystem Flags |
Returns the flags for the device, so scripts can modify their behaviour appropriately Target is Head Mounted Display Function Library |
Has Valid Tracking Position |
If the HMD supports positional tracking, whether or not we are currently being tracked Target is Head Mounted Display Function Library |
Is Head Mounted Display Connected |
Returns whether or not the HMD hardware is connected and ready to use. It may or may not actually be in use. Target is Head Mounted Display Function Library |
Is Head Mounted Display Enabled |
Returns whether or not we are currently using the head mounted display. Target is Head Mounted Display Function Library |
Reset Orientation and Position |
Resets orientation by setting roll and pitch to 0, assuming that current yaw is forward direction and assuming current position as a 'zero-point' (for positional tracking). Target is Head Mounted Display Function Library |
Set Clipping Planes |
Sets near and far clipping planes (NCP and FCP) for stereo rendering. Similar to 'stereo ncp= fcp' console command, but NCP and FCP set by this call won't be saved in .ini file. Target is Head Mounted Display Function Library |
Set Tracking Origin |
Sets current tracking origin type (eye level or floor level). Target is Head Mounted Display Function Library |
Set World to Meters Scale |
Sets the World to Meters scale, which changes the scale of the world as perceived by the player Target is Head Mounted Display Function Library |
Categories
External Tracking |
External Tracking |
Loading Screen |
Loading Screen |
Spectator Screen |
Spectator Screen |