Motion Tracking

Motion Tracking

Windows
MacOS
Linux
On this page

Actions

Disable Motion Tracking for Component

Disable tracking of the specified controller, by player index and tracked device type.

Target is Motion Tracked Device Function Library

Disable Motion Tracking Of All Controllers

Disable tracking for all controllers.

Target is Motion Tracked Device Function Library

Disable Motion Tracking Of Controllers for Player

Disable tracking for all controllers associated with the specified player.

Target is Motion Tracked Device Function Library

Disable Motion Tracking Of Source

Disable tracking of the specified controller, by player index and tracked device type.

Target is Motion Tracked Device Function Library

Enable Motion Tracking for Component

Enable tracking of the specified controller, by player index and tracked device type.

Target is Motion Tracked Device Function Library

Enable Motion Tracking Of Source

Enable tracking of the specified controller, by player index and tracked device type.

Target is Motion Tracked Device Function Library

Enumerate Motion Sources

Returns a list of all available motion sources (FNames associated with discrete tracking data that can be used to drive MotionControllerComponents).

Target is Motion Tracked Device Function Library

Get Active Tracking System Name

Returns the system name used to distinguish the current tracking system. If no XR tracking system is active, then the name 'None' is returned.

Target is Motion Tracked Device Function Library

Get Maximum Motion Tracked Controller Count

Get the maximum number of controllers that can be tracked.

Target is Motion Tracked Device Function Library

Get Motion Tracking Enabled Controller Count

Get the number of controllers for which tracking is enabled.

Target is Motion Tracked Device Function Library

Is Motion Source Tracking

Queries the specified source's tracking status and returns true if it has tracking.

Target is Motion Tracked Device Function Library

Is Motion Tracked Device Count Management Necessary

Returns true if it is necessary for the game to manage how many motion tracked devices it is asking to be tracked simultaneously. On some platforms this is unnecessary because all supported devices can be tracked simultaneously.

Target is Motion Tracked Device Function Library

Is Motion Tracking Enabled for Component

Returns true if tracking is enabled for the specified device.

Target is Motion Tracked Device Function Library

Is Motion Tracking Enabled for Source

Returns true if tracking is enabled for the specified device.

Target is Motion Tracked Device Function Library

Set Is Controller Motion Tracking Enabled by Default

Set whether motion tracked controllers activate on creation by default, or do not and must be explicitly activated.

Target is Motion Tracked Device Function Library

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss