Get the transform and potentially velocity data at a specified time near the current frame in unreal world space. This is intended for use with sub-frame input action timing data from SetXRTimedInputActionDelegate, or future support for timestamps in the core input system. The valid time window is platform dependent, but the intention per OpenXR is to fetch transforms for times from, at most, the previous few frames in the past or future. The OpenXR spec suggests that 50ms in the past should return an accurate result. There is no guarantee for the future, but the underlying system is likely to have been designed to predict out to about 50ms as well. On some platforms this will always just return a cached position and rotation, ignoring time. bTimeWasUsed will be false in that case.
Target is Head Mounted Display Function Library
|
In
Exec
|
|
|
World Context
Object Reference
|
|
|
Controller Index
Integer
|
|
|
Motion Source
Name
|
|
|
Time
Timespan Structure
|
|
Out
Exec
|
|
|
Time Was Used
Boolean
|
|
|
Orientation
Rotator
|
|
|
Position
Vector
|
|
|
Provided Linear Velocity
Boolean
|
|
|
Linear Velocity
Vector
|
|
|
Provided Angular Velocity
Boolean
|
|
|
Angular Velocity Rad Per Sec
Vector
|
|
|
Return Value
Boolean
|
Get the transform and potentially velocity data at a specified time near the current frame in unreal world space. This is intended for use with sub-frame input action timing data from SetXRTimedInputActionDelegate, or future support for timestamps in the core input system. The valid time window is platform dependent, but the intention per OpenXR is to fetch transforms for times from, at most, the previous few frames in the past or future. The OpenXR spec suggests that 50ms in the past should return an accurate result. There is no guarantee for the future, but the underlying system is likely to have been designed to predict out to about 50ms as well. On some platforms this will always just return a cached position and rotation, ignoring time. bTimeWasUsed will be false in that case. |