Get Transform and Forward Vector

Get Transform and Forward Vector

Windows
MacOS
Linux

Creates a hand transform and forward vector for a laser pointer for a given hand

Target is Viewport Interactor

Get Transform and Forward Vector
Target
Select Asset
Out Hand Transform
Out Forward Vector
X0
Y 0
Z 0
Return Value

Inputs

Target
Viewport Interactor Object Reference

Outputs

Out Hand Transform
Transform

The created hand transform

Out Forward Vector
Vector

The forward vector of the hand

Return Value
Boolean

True if we have motion controller data for this hand and could return a valid result

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss