Deform landscape using a given spline
Target is Landscape Proxy
|
In
Exec
|
|
|
Target
Landscape Proxy Object Reference
|
|
|
In Spline Component
Spline Component Object Reference
|
The component containing the spline data |
|
Start Width
Float
|
Width of the spline at the start node, in Spline Component local space |
|
End Width
Float
|
Width of the spline at the end node, in Spline Component local space |
|
Start Side Falloff
Float
|
Width of the falloff at either side of the spline at the start node, in Spline Component local space |
|
End Side Falloff
Float
|
Width of the falloff at either side of the spline at the end node, in Spline Component local space |
|
Start Roll
Float
|
Roll applied to the spline at the start node, in degrees. 0 is flat |
|
End Roll
Float
|
Roll applied to the spline at the end node, in degrees. 0 is flat |
|
Num Subdivisions
Integer
|
Number of triangles to place along the spline when applying it to the landscape. Higher numbers give better results, but setting it too high will be slow and may cause artifacts |
|
Raise Heights
Boolean
|
Allow the landscape to be raised up to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed |
|
Lower Heights
Boolean
|
Allow the landscape to be lowered down to the level of the spline. If both bRaiseHeights and bLowerHeights are false, no height modification of the landscape will be performed |
|
Paint Layer
Landscape Layer Info Object Object Reference
|
LayerInfo to paint, or none to skip painting. The landscape must be configured with the same layer info in one of its layers or this will do nothing! |
|
Edit Layer Name
Name
|
Name of the landscape edition layer to affect (in Edit Layers mode) |
|
Out
Exec
|