Draws UV displacement map within the output render target.
Red & green channels hold the distort to undistort displacement;
Blue & alpha channels hold the undistort to distort displacement.
Target is Open CVLens Distortion Blueprint Library
Select Asset
Select Asset
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In
Exec
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Output Render Target
Texture Render Target 2D Object Reference
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The render target to draw to. Don't necessarily need to have same resolution or aspect ratio as distorted render. |
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Pre Computed Undistort Displacement Map
Texture 2D Object Reference
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Distort to undistort displacement pre computed using OpenCV in engine or externally. |
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Out
Exec
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