Draws UV displacement map within the output render target.
Red & green channels hold the distortion displacement;
Blue & alpha channels hold the undistortion displacement.
Target is Lens Distortion Blueprint Library
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0.500000
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In
Exec
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Camera Model
Lens Distortion Camera Model Structure (by ref)
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Distorted Horizontal FOV
Float
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The desired horizontal FOV in the distorted render. |
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Distorted Aspect Ratio
Float
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The desired aspect ratio of the distorted render. |
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Undistort Overscan Factor
Float
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The factor of the overscan for the undistorted render. |
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Output Render Target
Texture Render Target 2D Object Reference
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The render target to draw to. Don't necessarily need to have same resolution or aspect ratio as distorted render. |
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Output Multiply
Float
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The multiplication factor applied on the displacement. |
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Output Add
Float
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Value added to the multiplied displacement before storing into the output render target. |
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Out
Exec
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