Traces a ray from the user's device in the direction of the given location in the camera
Intersections with detected scene geometry are returned, sorted by distance from the device; the nearest intersection is returned first.
Target is Lumin ARFrame Function Library
X0.0
Y0.0
None
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In
Exec
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Screen Position
Vector 2D Structure (by ref)
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The position on the screen to cast the ray from. |
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Trace Channels
Set of ELuminARLineTraceChannel Enums
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Out
Exec
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Out Hit Results
Array of ARTrace Result Structures
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The list of hit results sorted by distance. |
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Return Value
Boolean
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True if there is a hit detected. |