Actions
Break Color |
Breaks apart a color into individual RGB components (as well as alpha) Target is Kismet Math Library |
Desaturate (LinearColor) |
Returns a desaturated color, with 0 meaning no desaturation and 1 == full desaturation Target is Kismet Math Library |
Distance (LinearColor) |
Euclidean distance between two color points. Target is Kismet Math Library |
Equal (LinearColor) |
Returns true if linear color A is equal to linear color B (A == B) within a specified error tolerance Target is Kismet Math Library |
HSV to RGB |
Make a color from individual color components (HSV space; Hue is [0..360) while Saturation and Value are 0..1) Target is Kismet Math Library |
HSV to RGB (Vector) |
Converts a HSV linear color (where H is in R (0..360), S is in G (0..1), and V is in B (0..1)) to RGB Target is Kismet Math Library |
HSV to RGB linear color |
Converts a HSV linear color (where H is in R, S is in G, and V is in B) to linear RGB Target is Kismet Math Library |
Lerp (LinearColor) |
Linearly interpolates between A and B based on Alpha (100% of A when Alpha=0 and 100% of B when Alpha=1) Target is Kismet Math Library |
Lerp Using HSV (LinearColor) |
Linearly interpolates between two colors by the specified Alpha amount (100% of A when Alpha=0 and 100% of B when Alpha=1). The interpolation is performed in HSV color space taking the shortest path to the new color's hue. This can give better results than a normal lerp, but is much more expensive. The incoming colors are in RGB space, and the output color will be RGB. The alpha value will also be interpolated. Target is Kismet Math Library |
Linear Color Black |
Black linear color Target is Kismet Math Library |
Linear Color Blue |
Blue linear color Target is Kismet Math Library |
Linear Color Gray |
Grey linear color Target is Kismet Math Library |
Linear Color Green |
Green linear color Target is Kismet Math Library |
Linear Color Red |
Red linear color Target is Kismet Math Library |
Linear Color Set |
Assign contents of InColor Target is Kismet Math Library |
Linear Color Set from HSV |
Assigns an HSV color to a linear space RGB color Target is Kismet Math Library |
Linear Color Set from Pow 22 |
Assigns an FColor coming from an observed Pow(1/2.2) output, into a linear color. Target is Kismet Math Library |
Linear Color Set from SRGB |
Assigns an FColor coming from an observed sRGB output, into a linear color. Target is Kismet Math Library |
Linear Color Set Random Hue |
Sets to a random color. Choses a quite nice color based on a random hue. Target is Kismet Math Library |
Linear Color Set RGBA |
Assign individual linear RGBA components. Target is Kismet Math Library |
Linear Color Set Temperature |
Converts temperature in Kelvins of a black body radiator to RGB chromaticity. Target is Kismet Math Library |
Linear Color Transparent |
Transparent linear color - black with 0 opacity/alpha Target is Kismet Math Library |
Linear Color White |
White linear color Target is Kismet Math Library |
Linear Color Yellow |
Yellow linear color Target is Kismet Math Library |
LinearColor - LinearColor |
Element-wise subtraction of two linear colors (R-R, G-G, B-B, A-A) Target is Kismet Math Library |
LinearColor * Float |
Element-wise multiplication of a linear color by a float (F*R, F*G, F*B, F*A) Target is Kismet Math Library |
LinearColor * LinearColor |
Element-wise multiplication of two linear colors (R*R, G*G, B*B, A*A) Target is Kismet Math Library |
LinearColor / LinearColor |
Element-wise multiplication of two linear colors (R/R, G/G, B/B, A/A) Target is Kismet Math Library |
LinearColor + LinearColor |
Element-wise addition of two linear colors (R+R, G+G, B+B, A+A) Target is Kismet Math Library |
Luminance (LinearColor) |
Returns the perceived brightness of a color on a display taking into account the impact on the human eye per color channel: green > red > blue. Target is Kismet Math Library |
Make Color |
Make a color from individual color components (RGB space) Target is Kismet Math Library |
Max (LinearColor) |
Returns the maximum color channel value in this color structure Target is Kismet Math Library |
Min (LinearColor) |
Returns the minimum color channel value in this color structure Target is Kismet Math Library |
Near Equal (LinearColor) |
Returns true if linear color A is equal to linear color B (A == B) within a specified error tolerance Target is Kismet Math Library |
New Opacity (LinearColor) |
Returns a copy of this color using the specified opacity/alpha. Target is Kismet Math Library |
Not Equal (LinearColor) |
Returns true if linear color A is not equal to linear color B (A != B) within a specified error tolerance Target is Kismet Math Library |
Quantize to 8-bit (LinearColor) |
Quantizes the linear color and returns the result as an 8-bit color. This bypasses the SRGB conversion. Target is Kismet Math Library |
Quantize with rounding to 8-bit (LinearColor) |
Quantizes the linear color with rounding and returns the result as an 8-bit color. This bypasses the SRGB conversion. Target is Kismet Math Library |
RGB to HSV |
Breaks apart a color into individual HSV components (as well as alpha) (Hue is [0..360) while Saturation and Value are 0..1) Target is Kismet Math Library |
RGB to HSV (Vector) |
Converts a RGB linear color to HSV (where H is in R (0..360), S is in G (0..1), and V is in B (0..1)) Target is Kismet Math Library |
RGB to HSV linear color |
Converts a RGB linear color to HSV (where H is in R, S is in G, and V is in B) Target is Kismet Math Library |
Select Color |
If bPickA is true, A is returned, otherwise B is Target is Kismet Math Library |
ToRGBE (LinearColor) |
Convert from linear to 8-bit RGBE as outlined in Gregory Ward's Real Pixels article, Graphics Gems II, page 80. Target is Kismet Math Library |