To Quaternion (Vector)

To Quaternion (Vector)

Windows
MacOS
Linux

Return the Quaternion orientation corresponding to the direction in which the vector points. Similar to the FRotator version, returns a result without roll such that it preserves the up vector.

Note: If you don't care about preserving the up vector and just want the most direct rotation, you can use the faster 'FQuat::FindBetweenVectors(FVector::ForwardVector, YourVector)' or 'FQuat::FindBetweenNormals(...)' if you know the vector is of unit length.

Target is Kismet Math Library

To Quaternion (Vector)
In Vec
X0
Y 0
Z 0
Return Value

Inputs

In Vec
Vector

Outputs

Return Value
Quat Structure

Quaternion from the Vector's direction, without any roll.

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