To Rotation (Vector4)

To Rotation (Vector4)

Windows
MacOS
Linux

Return the FRotator orientation corresponding to the direction in which the vector points. Sets Yaw and Pitch to the proper numbers, and sets Roll to zero because the roll can't be determined from a vector.

Target is Kismet Math Library

To Rotation (Vector4)
In Vec
Return Value
R 0
P 0
Y0

Inputs

In Vec
Vector 4 Structure (by ref)

Outputs

Return Value
Rotator

FRotator from the Vector's direction, without any roll.

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