## Actions

Ease |
Interpolates from value A to value B using a user specified easing function |

FInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |

FInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |

Float Spring Interp |
Uses a simple spring model to interpolate a float from Current to Target. Target is Kismet Math Library |

Interpolate (LinearColor) |
Interpolate Linear Color from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out. Target is Kismet Math Library |

Reset Float Spring State |
Resets the state of a given spring Target is Kismet Math Library |

Reset Vector Spring State |
Resets the state of a given spring Target is Kismet Math Library |

RInterp To |
Tries to reach Target rotation based on Current rotation, giving a nice smooth feeling when rotating to Target rotation. Target is Kismet Math Library |

RInterp to Constant |
Tries to reach Target rotation at a constant rate. Target is Kismet Math Library |

TInterp To |
Tries to reach Target transform based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |

Vector 2DInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |

Vector 2DInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |

Vector Spring Interp |
Uses a simple spring model to interpolate a vector from Current to Target. Target is Kismet Math Library |

VInterp To |
Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position. Target is Kismet Math Library |

VInterp to Constant |
Tries to reach Target at a constant rate. Target is Kismet Math Library |