Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position.
Target is Kismet Math Library
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Current
Float
|
Actual position |
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Target
Float
|
Target position |
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Delta Time
Float
|
Time since last tick |
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Interp Speed
Float
|
Interpolation speed, if the speed given is 0, then jump to the target. |
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Return Value
Float
|
New interpolated position |