FInterp To

FInterp To

Windows
MacOS
Linux

Tries to reach Target based on distance from Current position, giving a nice smooth feeling when tracking a position.

Target is Kismet Math Library

FInterp To
Current
0.0
Target
0.0
Delta Time
0.0
Interp Speed
0.0
Return Value
0.0

Inputs

Current
Float

Actual position

Target
Float

Target position

Delta Time
Float

Time since last tick

Interp Speed
Float

Interpolation speed, if the speed given is 0, then jump to the target.

Outputs

Return Value
Float

New interpolated position

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