Transform a direction vector by the inverse of this matrix - will not take into account translation part. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT with adjoint of matrix inverse. (Assumes Matrix represents a transform)
Target is Kismet Math Library
X0
Y 0
Z 0
X0
Y 0
Z 0
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Return Value
Vector
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Transform a direction vector by the inverse of this matrix - will not take into account translation part. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT with adjoint of matrix inverse. (Assumes Matrix represents a transform) |