Quat * Quat

Quat * Quat

Windows
MacOS
Linux

Gets the result of multiplying two quaternions (A * B).

Order matters when composing quaternions: C = A * B will yield a quaternion C that logically first applies B then A to any subsequent transformation (right first, then left).

Target is Kismet Math Library

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Inputs

A
Quat Structure (by ref)
B
Quat Structure (by ref)

The Quaternion to multiply by.

Outputs

Return Value
Quat Structure

The result of multiplication (A * B).

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