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Break Importance Texture

Get texture used to create an ImportanceTexture object

Target is Importance Sampling Library

Break Random Stream

Breaks apart a random number generator

Target is Kismet Math Library

Importance Sample

Distribute sample points proportional to Texture2D luminance.

Target is Importance Sampling Library

Make Importance Texture

Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture

Target is Importance Sampling Library

Make Random Stream

Makes a SRand-based random number generator

Target is Kismet Math Library

Next Sobol Cell 2D

Target is Importance Sampling Library

Next Sobol Cell 3D

Target is Importance Sampling Library

Next Sobol Float

Target is Importance Sampling Library

Perlin Noise 1D

Generates a 1D Perlin noise from the given value. Returns a continuous random value between -1.0 and 1.0.

Target is Kismet Math Library

Random Bool

Returns a uniformly distributed random bool

Target is Kismet Math Library

Random Bool from Stream

Returns a random bool

Target is Kismet Math Library

Random Bool with Weight

Get a random chance with the specified weight. Range of weight is 0.0 - 1.0 E.g., Weight = .6 return value = True 60% of the time

Target is Kismet Math Library

Random Bool with Weight from Stream

Get a random chance with the specified weight. Range of weight is 0.0 - 1.0 E.g., Weight = .6 return value = True 60% of the time

Target is Kismet Math Library

Random Float

Returns a random float between 0 and 1

Target is Kismet Math Library

Random Float from Stream

Returns a random float between 0 and 1

Target is Kismet Math Library

Random Float in Range

Generate a random number between Min and Max

Target is Kismet Math Library

Random Float in Range from Stream

Generate a random number between Min and Max

Target is Kismet Math Library

Random Integer

Returns a uniformly distributed random number between 0 and Max - 1

Target is Kismet Math Library

Random Integer 64

Returns a uniformly distributed random number between 0 and Max - 1

Target is Kismet Math Library

Random Integer 64In Range

Return a random integer64 between Min and Max (>= Min and <= Max)

Target is Kismet Math Library

Random Integer from Stream

Returns a uniformly distributed random number between 0 and Max - 1

Target is Kismet Math Library

Random Integer in Range

Return a random integer between Min and Max (>= Min and <= Max)

Target is Kismet Math Library

Random Integer in Range from Stream

Return a random integer between Min and Max (>= Min and <= Max)

Target is Kismet Math Library

Random Point in Bounding Box

Returns a random point within the specified bounding box using the first vector as an origin and the second as the box extents.

Target is Kismet Math Library

Random Rotator

Generates a random rotation, with optional random roll.

Target is Kismet Math Library

Random Rotator from Stream

Create a random rotation

Target is Kismet Math Library

Random Sobol Cell 2D

Target is Importance Sampling Library

Random Sobol Cell 3D

Target is Importance Sampling Library

Random Sobol Float

Target is Importance Sampling Library

Random Unit Vector

Returns a random vector with length of 1

Target is Kismet Math Library

Random Unit Vector from Stream

Returns a random vector with length of 1.0

Target is Kismet Math Library

Random Unit Vector in Cone in Degrees

Returns a random vector with length of 1, within the specified cone, with uniform random distribution.

Target is Kismet Math Library

Random Unit Vector in Cone in Degrees from Stream

Returns a random vector with length of 1, within the specified cone, with uniform random distribution.

Target is Kismet Math Library

Random Unit Vector in Cone in Radians

Returns a random vector with length of 1, within the specified cone, with uniform random distribution.

Target is Kismet Math Library

Random Unit Vector in Cone in Radians from Stream

Returns a random vector with length of 1, within the specified cone, with uniform random distribution.

Target is Kismet Math Library

Random Unit Vector in Elliptical Cone in Degrees

Returns a random vector with length of 1, within the specified cone, with uniform random distribution. The shape of the cone can be modified according to the yaw and pitch angles.

Target is Kismet Math Library

Random Unit Vector in Elliptical Cone in Degrees from Stream

Returns a random vector with length of 1, within the specified cone, with uniform random distribution. The shape of the cone can be modified according to the yaw and pitch angles.

Target is Kismet Math Library

Random Unit Vector in Elliptical Cone in Radians

Returns a random vector with length of 1, within the specified cone, with uniform random distribution. The shape of the cone can be modified according to the yaw and pitch angles.

Target is Kismet Math Library

Random Unit Vector in Elliptical Cone in Radians from Stream

Returns a random vector with length of 1, within the specified cone, with uniform random distribution. The shape of the cone can be modified according to the yaw and pitch angles.

Target is Kismet Math Library

Reset Random Stream

Reset a random stream

Target is Kismet Math Library

Seed Random Stream

Create a new random seed for a random stream

Target is Kismet Math Library

Set Random Stream Seed

Set the seed of a random stream to a specific number

Target is Kismet Math Library

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