Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture
Target is Importance Sampling Library
Select Asset
Luminance
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Texture
Texture 2D Object Reference
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Texture object to use. Must be RGBA8 format. |
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Weighting Func
EImportanceWeight Enum
|
How to turn the texture data into probability weights |
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Return Value
Importance Texture Structure
|
new ImportanceTexture object for use with ImportanceSample |